Everything that follows was written solely by Cstaalin:
This is my personal guide to playing Ghost. I will try to cover most of the maps giving tips and tricks I use and also give some insight into how a team might play or control a certain map to win. The primary game type will be Domination but some of the strategies could be applied to multiple game types. Im not a beast and can say all of my wins have been with a group of pigs and not as an individual. I use a similar load out through all my prestige’s but they may change slightly depending on the map or game type. Others may want to add their input or suggest a loadout which I encourage. The maps are larger and in some cases no longer one sided. Communication as always will be a key factor to winning. Once communication breaks down or starts to become negative the game has now turned in the other teams favor.
So lets get started.
Cstaalin’s Load out:
Primary: Honey Badger w/ Grip, Red Dot and Armor-Piercing
Lethal: IED Tactical: Trophy System or Concussion
Perks: Ready Up, Marathon, Dead Silence and Extra Attachment
Strike Package: Support with SAT COM, Ammo Crate and Squad Mate
How to play this Map:
In Domination if A-Dom and C-Dom are held you can control the map by holding one side letting the enemy spawn at B-Dom. If your team posts up and watches the exits of the office building from the dish, bar and upper and lower parking the game can be won pretty easy. IED’s or IMS can be dropped in the hallway right of C-Dom to keep the enemy from flanking behind those in parking. Watch the windows in the office build as snipers like to use those to take